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    <title>Hackathon on Marcello Barnaba</title>
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      <title>Hermes: contextual help in 48 hours (Rails Rumble 2013)</title>
      <link>https://sindro.me/posts/2013-10-20-hermes-rails-rumble-2013/</link>
      <pubDate>Sun, 20 Oct 2013 00:00:00 +0000</pubDate>
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      <description>&lt;div class=&#34;retrospective&#34;&gt;&#xA;  &lt;span class=&#34;retrospective-icon&#34;&gt;&amp;#x1f50d;&lt;/span&gt;&#xA;  &lt;div class=&#34;retrospective-body&#34;&gt;&#xA;    &lt;em&gt;2026 retrospective&lt;/em&gt;&lt;br&gt;&#xA;    The &amp;ldquo;contextual help&amp;rdquo; space exploded into a whole product category — Intercom, Pendo, Appcues and others now do this commercially at scale. IFAD&amp;rsquo;s fork lived on for years inside the agency. The Rails Rumble itself stopped running after 2015, and the era of 48-hour competition hackathons gave way to AI hackathons and startup weekends. The &lt;a href=&#34;https://github.com/vjt/r13-hermes&#34; target=&#34;_blank&#34;&gt;repo&lt;/a&gt; is archived but still up.&#xA;  &lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&#xA;&lt;p&gt;The &lt;a href=&#34;http://railsrumble.com/&#34; target=&#34;_blank&#34;&gt;Rails Rumble&lt;/a&gt; is — was — a 48-hour hackathon where teams of up to four people build a complete web app from scratch using Ruby. No prep work, no pre-written code. Just caffeine, git, and a deadline.&lt;/p&gt;&#xA;&lt;p&gt;This year our team — &lt;a href=&#34;https://github.com/amedeo&#34; target=&#34;_blank&#34;&gt;@amedeo&lt;/a&gt;, &lt;a href=&#34;https://github.com/liquid1982&#34; target=&#34;_blank&#34;&gt;@liquid1982&lt;/a&gt;, &lt;a href=&#34;https://github.com/maisongb&#34; target=&#34;_blank&#34;&gt;@maisongb&lt;/a&gt;, and me — built &lt;strong&gt;Hermes: the epic messenger service&lt;/strong&gt;, entry #385.&lt;/p&gt;</description>
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      <title>&#34;Guess The Friend&#34; — 48 hours of Rails Rumble madness</title>
      <link>https://sindro.me/posts/2012-10-14-guess-the-friend-rails-rumble-2012/</link>
      <pubDate>Sun, 14 Oct 2012 00:00:00 +0000</pubDate>
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      <description>&lt;div class=&#34;retrospective&#34;&gt;&#xA;  &lt;span class=&#34;retrospective-icon&#34;&gt;&amp;#x1f50d;&lt;/span&gt;&#xA;  &lt;div class=&#34;retrospective-body&#34;&gt;&#xA;    &lt;em&gt;2026 retrospective&lt;/em&gt;&lt;br&gt;&#xA;    This game used the Facebook Graph API to access your friends list, profile photos, and personal details — name, location, interests, the works. These are &lt;strong&gt;exactly the same APIs&lt;/strong&gt; that &lt;a href=&#34;https://en.wikipedia.org/wiki/Facebook%E2%80%93Cambridge_Analytica_data_scandal&#34; target=&#34;_blank&#34;&gt;Cambridge Analytica&lt;/a&gt; exploited in 2018 to harvest data from 87 million Facebook users for political profiling. We built a fun party game; they built a surveillance machine. Facebook shut down these APIs in 2018 after the scandal broke. The game hasn&amp;rsquo;t worked since. The irony is thick — the same platform features that made silly social games possible also enabled one of the biggest privacy scandals in tech history.&#xA;  &lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&#xA;&lt;p&gt;Last weekend we competed in &lt;a href=&#34;http://railsrumble.com/&#34; target=&#34;_blank&#34;&gt;Rails Rumble&lt;/a&gt; 2012 — 48 hours to build a web app from scratch using Ruby on Rails, no preparation allowed. Our team was part of the Italian &lt;a href=&#34;http://48rails.org/&#34; target=&#34;_blank&#34;&gt;48rails&lt;/a&gt; community, and we built &lt;strong&gt;Guess The Friend&lt;/strong&gt;: a Facebook game that implements the classic &lt;a href=&#34;https://en.wikipedia.org/wiki/Guess_Who%3F&#34; target=&#34;_blank&#34;&gt;Guess Who?&lt;/a&gt; board game, but using your &lt;em&gt;real&lt;/em&gt; Facebook friends as characters.&lt;/p&gt;</description>
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